Do warlocks have healing spells in D&D? This is a common question that plagues warlocks, especially those who are aiming for the Undying or Celestial races. This article will cover some important information regarding these two races, and explain how their healing spells differ from those of clerics. This article will also discuss the difference between Clerics and Undying Warlocks, and help you decide which one to play.
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Undying Warlocks
The Undying Warlock is one of the more underpowered Warlock subclasses. But that is not to say that they lack in power. While their damage is mediocre, they have a great number of healing spells, including the legendary Frostspell and the powerful Fireball. In addition, their defense and healing spells stack well, making them an excellent option for any party. They never die and can spend their time healing the party and trading zombification for eternal life.
The Undying’s main strength is how hard it is to kill them. Undying Warlocks have a great spell list, which opens up a few playstyles. A good Undying can focus on keeping allies alive, or a group of enemies. The healing spells of the Undying are particularly useful for keeping allies alive. Despite their high HP, they are not area-effect blasters, so they may have issues with your party members.
Ascendant Step is an excellent Warlock ability, and a bonus action restores the Warlock’s HP. It also reattaches severed limbs. As a Warlock, you can also choose to gain flight with Levitate, which costs a small amount of concentration, but gives you a high bonus. Ultimately, though, healing spells for Undying Warlocks aren’t the best option for your class.
While you may think that you can heal everyone, it is best to make sure your Undying Warlocks have enough healing spells to keep them alive and productive. You should have several different spells at your disposal, and you can mix up the effects of each of them. As a warlock, you have many ways to improve your damage output. You can even choose to use the Thrall spell, which will allow you to influence NPCs.
In addition to damage reduction, Undying Warlocks have several other spells to boost their health. The first three levels are primarily Undying-specific, but the rest of them are common. In addition to False Life, you can also choose to cast Ray of Sickness, which gives you temporary hit points. This spell is effective against the CON side of your enemies, but its effects are less impressive than the other two.
Celestial Warlocks
Celestial Warlocks have a huge healing pool, a suite of buff spells, and the potential to deal huge damage. The threat of arson adds another cool bonus to their repertoire. We’ve ranked their unique perks, from most important to least. This class is a great choice for those looking to shore up their weaknesses while still delivering impressive power. Listed below are our top picks for Celestial Warlock classes.
Celestial Warlocks’ healers have access to an excellent pool of d6s. This pool is large enough for the healing spell to be used several times per day. The healer’s ability to lift downed allies also gives the warlock the advantage over clerics. Rather than wasting spell slots on healing spells, a Celestial warlock’s stance lets them effectively carry the subclass on their own.
In addition to having an extensive collection of healing spells, Celestial Warlocks can cast the evocation or charm spell Guardian of Faith. They also gain access to 1 domain. While this can be any domain, the Celestial Warlock’s pact with a specific Deity should be chosen. Choosing a domain once grants basic access, twice, or three times will grant advanced access. The expert level allows a Celestial Warlock to use five spells per domain.
A Celestial Warlock’s primary spellcasting stat is Charisma. This determines the save DC, hit bonus, and maximum Healing Light dice. Healing Light, as the name implies, allows a character to draw d6s from a pool. This spell can be a useful healer, especially if the warlock can be protected by a wall of fire. In addition, the Warlock’s Charisma can be improved by upgrading to Armor Class. Dexterity increases the Warlock’s initiative, too.
This spell is a great addition for a party without clerics or druids. Casting this spell costs only one action, and it heals the target for 1D8 (+spellcasting ability modifier). Healing Light is useful in situations where life or death is at stake. The healing spell is available to the Warlock at level two. A Celestial Warlock can also cast a special ability called Sacred Flame to heal a creature that’s suffering from a condition or disease.