When looking for adventure game ideas, there are many factors to consider. For starters, the puzzles should encourage exploration and the player should be encouraged to “step into” the adventure. A good example of a puzzle-based adventure game is Myst – Riven, where puzzles require the player to examine and associate decor with clues. While easy to solve, this type of puzzle encourages the player to “step into” the adventure. Oftentimes, game debuts end up being demos, so it’s vital to consider these factors in developing your game.
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Exploration puzzles
Using visual clues can draw the player’s attention to important elements of a scene, such as an area’s decor or a platform. This approach works especially well when you’re trying to introduce puzzles with special moves first. This way, the player won’t be wasting time wandering aimlessly. Exploration puzzles should enhance the adventure. However, they don’t have to be the main focus of the game.
Most adventure games are based on investigation and are driven by the same mechanisms as real-life investigations. The game mechanics often rely on exploration, and players must find the right path to advance. Puzzles are often the cause of frustration, and many people have quit games because of puzzles. Few studies have focused specifically on puzzle design. Despite the popularity of adventure games, few people play them for the sake of solving puzzles.
Movement puzzles
The goal of adventure games is to involve the player in investigation. Movement puzzles require players to use their dexterity and learn the game’s mechanics to move forward. These challenges are often less focused than platform puzzles and should enrich the experience rather than slow it down. Some popular examples of movement puzzles are those found in Tomb Raider. While these challenges require a player to move around in a particular way to reach the end goal, they can be just as fun as platform puzzles.
Another popular type of movement puzzle involves finding an object and using it. Players must find a tool and use it in a certain way to reach a goal. Sometimes, this object can be a key to unlocking new areas. For example, a player might need a radiation suit in order to pass through a nuclear reactor, or an object to hold down a switch to reach a certain doorway.
Another classic genre of adventure games is the puzzle. These games are usually composed of a series of interlocking puzzles, where the player must move from one area to another to reach a goal. Those puzzles can be self-evident or depend on a player’s own knowledge, information, or other objects. Adventure games tend to use a combination of these different types of puzzles. This makes them very challenging to make.
Simultaneous puzzles
One of the best ways to increase player engagement is to include multiple players. If your game involves multiple characters, it is possible to have more than one player solving the same puzzle at the same time. To create more player interaction, you can add an element of communication in the game by having players leave messages for one another, or by leaving information that other players can use to continue the quest. The main benefit of using this mechanic is that it will allow multiple players to work together as a team, so that the game will feel more realistic.
Many adventure games start out easy, with a simple situation where the player has limited capabilities and ready-to-hand items. If you are in a jail, for example, you’ll probably start by solving the puzzle to escape, and then end up with an invitation or library card that triggers a chain of puzzles, like those on the map. Simultaneous puzzles help your players progress faster, while keeping the game engaging.
A great way to incorporate multiple simultaneous puzzles in your game is to create a room where you can have two players solve different puzzles. This will increase the level of complexity and build proper teamwork. A common example of a multiple-time-limit switch puzzle is a game where the player has to hit a switch in a certain order. Then, a gamer must work out a shortcut to get the item.