When a permanent counter is exiled, it ceases to exist on the battlefield. The counter is not lost; it simply changes to a non-permanent card. This is also referred to as detachment. An exiled card cannot be reactivated unless the player chooses to reactivate it. This includes zone changes. In this article, we will explore when a planeswalker can be exiled.
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Conclave Tribunal
The question that arises in many Commander games is, Can a planeswalker be exiles by Conclave Tribunal? This ability lets you exile a non-land permanent until that permanent leaves the battlefield. When a permanent is exiled, its auras are removed and its Equipment remains on the battlefield. Permanents will return to the battlefield as a new object. Tokens will remain on the battlefield.
If your opponent is using a spell, you may want to exile the spell instead. This can help you protect your deck from losing creatures. If you’d rather exile a creature, try to cast a spell that doesn’t cause damage to the target. It’s a good option, and it’s cheap. The cost of exile removal is two mana.
Deputy of Detention
Deputy of Detention can exile based on its type. In Standard, this ability can exile an opposing planeswalker. However, if you want to use this ability to do something more useful than exile a planeswalker, you should not play it. This ability is designed to punish planeswalkers that are playing against their commander. Therefore, you should not play this spell if you plan to engage in some shenanigans.
Deputy of Detention is a powerful removal spell that can help you get rid of a large variety of creatures. This card is also excellent against creature decks that don’t have a lot of removal spells. Because of this, your opponents will be able to deploy useless removal spells when you play this card. However, you can play this spell in the main deck to combat against decks with heavy creatures.
Karn Liberated
The 7-mana planeswalker Karn Liberated has a few special abilities that make him unique. First of all, the ‘ultimate’ ability exiles any permanent that you control, not just your own. You don’t get to choose what to exile, but some cards that you exile will start in play when the game starts again. As you can see, Karn’s abilities are a great way to get your deck started with a high number of powerful planeswalkers.
Another neat feature of Karn’s ability is that it can restart multiplayer games. After using this ability, all players shuffle their decks and take their life totals back to twenty. They then draw seven cards and may take mulligans or perform actions based on the cards they open in their hands. However, one thing that Karn’s ability does is exile a planeswalker that you control.
Hexmage
Hexmage is an uncommon spell that can exile a planeswalker. The ability is not limited to planeswalkers, but includes nonland permanents and other nonland creatures. It can exile any creature or planeswalker that has one or more colours. This makes it a powerful mass removal spell. But there are a few key things to remember before using this ability.
– To play this ability, you must have a planar ally. A planeswalker’s name is printed at the top of the card, next to the type line and mana cost. Legendary planeswalkers cannot be controlled by two players at the same time. However, an older planeswalker may not have a legend printed on its card. If you are using Hexmage to combat a planeswalker, it’s important to have a copy of this planeswalker in play.
– The damage dealt to the planeswalker removes all its loyalty counters. If you control more than one planeswalker, you choose one and put the others into your graveyard. This rule is called the “planeswalker uniqueness rule”.