How do you figure out what the percentages mean in Days Gone? There are some missions in the game and some ways you can find out how many cells are unharmed and which cells have been shaded. Here’s a guide for Days Gone! Now you can be sure that you’re getting the most out of the game! But before we get into all the numbers, it’s important to understand how they work.
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Calculating percentages in Days Gone
You may have seen the term “percentage” on a number of occasions, but do you know how to use it in Days Gone? To calculate a percentage in Days Gone, you must first know how to divide the numerator by the denominator. If you’re not familiar with this term, it comes from the roots of “per” and “cent.” Percent is a European word that has French, Latin, and Italian origins. The word “percent” means “per hundred.” So if you see a price reduction, you should be able to calculate the discount or promotion using the percentage. The same applies to the load of a person, so if you encounter a percentage increase in load, the value of that item will also change accordingly.
The game contains several storylines, which you must follow to unlock the platinum trophy. Completing all of them requires you to complete all missions in the game. You may decide to skip some of the missions, such as the one in Sarah’s grave. This will not count toward your percentage completion. On the other hand, you can choose to skip certain mission objectives, such as the speeches given by Colonel Garret.
Missions in the game
You will find tons of missions in Days Gone, and many of them are optional. But each of them is part of a larger storyline. And completing each one will increase the percentage of the storyline. Of course, there are some missions you cannot skip, and others you must complete to proceed. Read on to learn what the percentages mean in the game and how to use them to your advantage.
There are also telemetry data to help you determine how to use these statistics in Days Gone. The most common cause of death for players was their own actions, so the game’s designers looked at the types of damage that were causing deaths. According to their data, 25 percent of self-inflicted deaths were caused by blowing themselves up, falling from a high place, or using a molotov. The remaining 75 percent of deaths were due to drowning.