So you’ve bought Dragon Ball Xenoverse 2, but you’re confused as to what is the Z Assist feature. What are the types of assist you can call, and how long does a Z Assist last? This article will answer these questions and more! Keep reading to learn more! Posted in: Dragon Ball Xenoverse 2
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Dragon Ball Xenoverse 2’s Z Assist Select feature
While the original Dragon Ball series was limited in customization, the new game has many more options. Dragon Ball Xenoverse 2 offers five different races and race-specific minigames, as well as different transformations. Saiyans can transform into Super Saiyans, a form that is previously only available to Goku and Vegeta. You can also change your character’s gender or race, as well as their body mass.
In addition to a new character, Dragon Ball Xenoverse 2 will have Z Assist Select, a new feature that lets players choose specific assist attacks based on which character they play. This feature has been compared to the character select screen in Marvel vs. Capcom 3 and other video games with assist mechanics. While DBFZ has yet to release details on Z Assist Select, we can expect the new feature to appear in the game’s new season.
Characters that can call a Z Assist
In Dragon Ball FighterZ, the characters that can call a Z Assist are Goku, Trunks, and Broly. Assist mechanics in Dragon Ball FighterZ have changed. For one, the name changed. The new mechanic will allow players to call specific attacks when they need them. However, the new mechanic will not be implemented until the new season of the game.
Each character has a special move that can be used in battle. The character’s attack will be transformed into Ki which can be used to counterattack the enemy. The character will move forward before shooting the projectile. The attack will have a huge hitbox and low blockstun. However, this move requires that the opponent be within a small distance from the point character.
While calling an assist is not a bad idea, it’s important to note that it has many uses. It’s great for keeping pressure on opponents by filling a blockstring or extending a combo. However, if you’re worried about wasting time utilizing this powerful move, then you should switch characters. Some Assists are only appropriate for specific partners.
Types of assists
While the names and functions of the various Z Assists in Xenoverse 2 are still largely the same, the gameplay is radically different. Essentially, you can use Z Assist to help you win the fight. The game’s new Type B Z Assist makes it easier for Zora to follow up an attack with more damage, and the Damage Scaling from throws now applies to her, too. If she hits the opponent in mid-air, it will cause a ground bounce, and a sliding knockdown if there is a camera shift. The same is true if the opponent is hit mid-air when Zora is not affected by the camera shift.
The Type A Z Assist does more damage and is easy to use in combos. It also has a longer hitbox, making it easier to land on grounded opponents. It also has an increased base damage, and has a reduced start-up and descent timing. Its hit effect has also been altered for when the camera shifts, making it easier for the player to perform a combo after a 6M overhead.
Recharge time
Recharge time for Z assist in Dragon Ball FighterZ: Xenoverse 2 is longer than in its predecessor. This is because the move’s power increases with increased recharge time. The player can also use this move to make combos last longer. The only disadvantage is that the character has to wait until it recharges to use it. However, this can be countered by ensuring that the character has enough Ki gauge.
When using Type A Z Assist, the character will perform more hits when the opponent is receiving damage. The damage scaling is also reduced, especially if the opponent is moving forward. It also works better in combos when the character is in front of the opponent or at a certain height. The standing special attack is easier to integrate into combos. Lastly, Type C Z assist, called Death Flash, will increase the opponent’s hitstop and extend upwards. The opponent will always be knocked forward.