The first time you play Super Metroid, you might be confused by all the different ways you can move forward and backward. If you’re stuck, try sliding down the walls, or shooting every block. It’s important to have bombs to break the doors, though! Hopefully this guide will help you figure out how to break the orange doors and progress to the next level. This article will cover all the different strategies for these doors, as well as how to get them open.
Table of Contents
Power Beam
The first thing you need to know to open the orange doors in Super Metroid is their type. The basic doors are Power Beams. You can also use missiles and beam weapons to open them. There are also doors called Yellow Hatches, which you can destroy with Power Bombs. After you destroy the yellow door, it turns permanently into a Blue Door that you can enter without using Power Bombs.
The next important thing to know is where to find the Spazer, which is located on the left side of the shaft. Unlike in the original Metroid, in Super Metroid, you can only travel left. While this is a little different, the spiky corridor will require you to use a Grapple Beam. Unlike the Power Beam, this piece of hardware is found in the Old World.
Charge Beam
Using Charge beam to break orange doors in Super Metroid is a powerful strategy to complete a level. This method is especially useful if you’ve been stuck in a room for a while, or you just want to unlock a secret room. However, these doors are not as easy to unlock as they appear. It will take a little practice to master it, but it is well worth it when you’re ready to make the most of it.
The orange-yellow doors in Super Metroid require a new weapon. The same can be said for the red and pink doors. While you’re at it, you might want to check out the EMMI Zone entrances. These are a special area you can access only with a certain weapon. Once you’ve mastered it, you’ll be able to open it with a Charge Beam.
Leviathan
The first step in how to break the orange doors in Super MetroiD is to unlock the EMMI Zone. To do this, activate the Speed Booster and crouch. After that, you can aim the Shinespark at five directions. The doors on the Space Colony Ceres are not special. Blue Doors take only one shot to open, while flashing doors require five missiles to open. Green doors require one super missile.
If the door is red, use the Plasma Beam to disrupt the force field. These doors can only be broken by super-heated weapons. These weapons can be obtained at the Observatory in Prime, or by defeating eight Space Pirates in the Torvus Temple in Echoes. If you can get hold of a power bomb, then it will be possible to shoot a Power Beam through the door.
Red doors
To open orange doors in Super Metroid, you must first unlock them with a new weapon. Unlike the blue doors, which can be opened with a single Missile, orange doors require five Missiles, while yellow doors require two. If you have already mastered these weapons, you can also use the Super Missile. However, you can only use it once, so you should carefully time your attack.
There are two types of doors: the Morph Ball door and the Phaaze door. Morph Ball doors appear in Metroid Prime, but you can only enter them if you use the Morph Ball. Similarly, Phaaze doors only appear on the Phaaze. The Phaaze door reacts to Samus’ presence, so you must cloak first before you enter.