Feral Druids are the ultimate tank, and dual-wielding is the best way to go. All Druids have four main abilities: Embrace of Bwonsamdi, Moonkin Aura, Stampeding Roar, and Ferocious Bite. Let’s take a closer look at each of them.
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Embrace of Bwonsamdi
Embrace of BwonsamDi is a new legendary enchant that adds a significant boost to your DPS. This enchant grants your weapon a massive boost to its attack power and deals Shadow damage. Embrace of BwonsamDi stacks up to three times to increase your attack power. Embrace of Kimbul causes your target to bleed over 6 seconds and can stack to three times. Embrace of Pa’ku grants +4% critical strike for 12 seconds. This enchant can be used to heal yourself and your target. Embrace of Akunda is a Warrior enchant that heals the target and the ally who equips it.
Embrace of BwonsamDi has many new features. Stonebark no longer acts as a talent. Its effects have been redesigned, so it no longer decreases your chance to cast Leap of Faith. Encroaching Vines now reduces target damage by 25% for four seconds. High Winds also has a new effect called Reactive Resin, which is applied to enemies when you’re in your pet’s range. In addition, you gain 10 focus when you complete this Talent.
Moonkin Aura
Feral Druids can dual wield shadowlands to increase their damage and speed. They can also use the Moonkin Aura, which gives them a +4 to +12 crit chance whenever they cast Starsurge. The aura is a passive ability that affects allies within 40 yards. They can also use Thorns, which slows enemies for 4 seconds. Although they do not have many useful glyphs in the Shadowlands, the effects they have are still very powerful.
Druids can play any role in WoW, including tank, DPSer, healer, and mage. While feral is better for leveling, balance is better for instance and PvP. The healing abilities of balance are superior to those of cat. If you want to level as a druid, balance is the way to go. The druid class is very versatile, which means you can choose to play one of the three main spec options: feral, balance, and restoration.
Stampeding Roar
As a feral druid, you can get a lot of utility from the new skills. Nature’s Swiftness and Stampeding Roar, two baseline abilities, both have great utility and CC baked in. If you know how to use them, they can save you a lot of lives. Here are some tips to help you make the most of these new skills.
The first thing to remember is that Feral Druids should dual wield a weapon that is based on their weapon type. If you have a druid class, it is recommended that you use one with dual-wielding abilities. While feral druids can perform tanking and melee damage, they are not recommended for the squishy mobs.
The second thing to keep in mind when choosing between the two skills is the duration. Stampeding Roar’s cooldown has been lowered by one minute and the effect of Chamber Sentinel has been redesigned. In addition, druids can now use Adaptive Swarm, which gives them a 15% increase in DPS.
Ferocious Bite
When can a feral druid use Ferocious Bite? The answer is that it depends. Ferocious Bite deals heavy physical damage for 25 energy, but can also consume up to 5 Combo Points. If you are using this spell to kill multiple targets, however, you’ll want to save your casts until you’ve spent your entire stack. Fortunately, the Sabertooth talent can help mitigate these problems, making Ferocious Bite a staple of feral druids.
While it’s true that the Feral Druid doesn’t have as many talents as some other classes, she’s far more powerful than you may think. The Feral Druid has 16 Legendaries, including Ferocious Bite, which increases her damage and healing over time by 10%. She also has a chance to summon an Echo of Eonar, which duplicates on up to three allies with 50% effectiveness. Judgment of the Arbiter is another great option, as it deals shadow damage and releases spiritual energy.