George Lucas’s missteps in creating the Star Wars prequels are clear to see, and this article will explore the issues that led to their development. We’ll explore why Lucas waited so long before releasing the films and why he chose the characters and setting that he did. If you’re looking for answers to these questions, read on to learn how to fix the prequels.
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George Lucas’ missteps in creating the prequels
One of George Lucas’ biggest missteps in creating the prequels is waiting too long to make them. The original trilogy established a cinematic universe, had memorable characters, and established a certain atmosphere for viewers. Lucas wanted to do something different and more sophisticated for a younger audience, but it left a seventeen-year gap. As a result, the prequels are far less cohesive than the original films.
Though critics call these prequels bad, they’re not universally viewed as such. There are a few who say they’re brilliant, and there are even entire facebook groups dedicated to defending them. If you’re a critic, expect to meet strong resistance. The same applies to critics who ignore the flaws of the writing, filmmaking, and rhyming in favor of a specific point of view.
George Lucas’ decision to wait so long to create the prequels
If you’ve been a fan of the “Star Wars” franchise, you may be wondering why George Lucas waited so long to create the prequels. The filmmaker was burned out after making the first three films and was not in the mood to delegate. This situation forced him to wait until his children were older to devote his time to the project. Fortunately, he surrounded himself with talented and reliable people who could tell him “no.”
The prequels were originally scheduled to release 16 years ago, but they were delayed because Lucas had other projects in the works. The original trilogy had an extensive cinematic universe with unique characters and a specific ambiance that the audience was familiar with. By waiting so long, Lucas did not get to experience this and he wasted the time of mark hamill and other OT actors. Not to mention, the filmmaker and his wife had a bitter divorce during the filming of ROTJ. While it is possible to argue that he had no choice but to delay the release of the prequels, many fans will still view them fondly.
George Lucas’ choice of characters
Many have expressed their disapproval of George Lucas’ choice of characters for the Star Wars prequels. Some have argued that Lucas erred when he opted to focus the first movie on the childhood of the character Anakin Skywalker. Others say that Lucas made the movie for the sake of the child-like audience and that it doesn’t represent the entire franchise. However, the two camps disagree. The prequels have a very different tone than the original films, and their choices may be the main reason for the emptiness of the overall trilogy.
One argument in favor of Lucas’ choice of characters is that they lack the depth and complexity that made the original films so popular. Many fans are disappointed that he’s gone in the opposite direction, with prequels lacking the emotional impact of the originals. But fans can take comfort in the fact that the prequels acknowledge certain elements of the Star Wars mythology, which will be around for decades to come.
George Lucas’ choice of setting
The Star Wars prequels are strangely political films. They tell a prescient tale of inequality breeding fascism. They’re also a dark meditation on evil. It’s hard to pinpoint the specifics, but the films feel like a cult classic. It’s hard to deny that the original films are the most beloved Star Wars film series ever. But do the prequels do anything to change that?
While Lucas claims that he didn’t plan the prequels until he finished Empire Strikes Back, it’s difficult to argue that he wasn’t influenced by his favorite sci-fi genre. He was also inspired by Buck Rogers, Flash Gordon and Akira Kurisawa’s Hidden Fortress. But criticizing the prequels for bad acting completely misses the point of Star Wars movies. They’re filled with action, mind-boggling special effects, mythology, allegorical storytelling, and philosophical concepts.