If you’re looking for a quick and easy way to create hair in Sims 4, you’ve come to the right place. This tutorial will show you how to create clay and normal hair textures, and also how to organize downloaded content. You’ll also learn how to create a normal map and a hair texture. After that, you’ll be ready to start creating your hair mesh. To get started, download the hair mesh files, and then follow the instructions to create a clay texture and normal map.
Table of Contents
Tutorials
If you want to recolor your Sims’ hair, there are a few ways to do it. The first thing you need to do is open sims4studio and update your hair swatches. Once you have updated your swatches, you can use the blender trick to remove the splits in the middle of the uv islands. In the tutorial below, I will show you how to fix this problem.
Before you can make a hair mesh in The Sims 4, you must assign the proper bone weights to each face. Sims have three sets of bones: spine, breast bone, and clavicle. There are also many tutorials for this. One of them will help you understand how to use Blender. Make sure the cyan line is parallel to the shoulder bone and should not intersect with the hair.
Organizing downloaded content
The first step to troubleshooting downloaded content in Sims 4 is to organize it. If you have many items downloaded, creating subfolders for each item may help you sort through them easily. One example is the clothing category, which can contain several subfolders. This will make it easier to spot and resolve problems. Using subfolders is an excellent way to save space. Also, it helps you avoid having to extract large amounts of content at once.
First, you’ll need to organize downloaded content by type. If you downloaded a CC or mod, you’ll have to copy the files to the CC or Tray folder. If you’re not familiar with archive files, you can read about the basics in our guide to organizing downloaded content in Sims 4.
Creating a normal map
To create a realistic looking normal map, use third-party image editing software like Photoshop, GIMP, or PhotoPaint. Alternatively, you can use Blender to create the image. To create a normal map, bake the image larger than it needs to be. This method prevents indirect anti-aliasing, a phenomenon that occurs when image data is re-drawn and re-scaled.
The difference between a bump and a normal map is that the former will generate the details from the actual object while the latter will not. For instance, a normal map will generate bumps in the clothes, and will react to the light. A texture map will generate flat textures, but will not react to the light and will look rather flat. You can create a normal map in Sims 4 to create these textures.
Creating a clay hair texture
If you want to create a clay hair texture for your Sims, there are a few things you should know. First of all, you should know that you can convert both Alpha and Clay hair types. Alpha hair uses transparency in its textures, whereas Clay hair is sculpted. This means that you need to create a new mesh and change its texture to match the new texture. However, the process is not difficult.
First, you can find the Lump of Clay in the game’s inventory. This is an interactive object that lets your Sim sculpt objects with clay in their hands. There are five different designs that Sims can choose from. You can also change the default shape of the clay back to its ball form. Then, select the Mold Something New option to start sculpting a new texture. If you have already sculpted the clay, it will change back to its original state.
Creating a spherical texture
First, you need to select the skin texture that you want to apply to your Sim’s hair. There are a few different ways to do this. Using the Sim2Unimesh tool can be quite useful in creating spherical textures. The first step is to assign the vertices at the bottom of your Sim’s hair to spine0 and spine1, and the vertices at the scalp to b__HeadNew.