It seems like World of Warcraft is dying. The player base is dwindling, and there are a few active servers, but how does Blizzard listen to the fans? Here are some reasons why:
Table of Contents
Player numbers are dwindling
The player numbers in World of Warcraft have been steadily declining for 7 years now. It has been deemed “dying” a number of times in the last 17 years. A number of reasons are cited as the reason why the game is losing players. In the 21st century, content is king. Games aim to introduce fresh content frequently. The player numbers in World of Warcraft aren’t growing as fast as the rest of the gaming industry.
According to statistics provided by Blizzard, the game’s subscriber number has fallen by 20 million in four years. It went from 46 million monthly active users to 26 million. World of Warcraft did not account for most of that drop, however. It ranked third in terms of daily active users behind Overwatch and Hearthstone. The game’s new expansions, “Scroll of Resurrection,” have not brought in additional subscribers.
Endgame feels like it’s a real beginning for the game
The Endgame is one of the most anticipated expansions in the history of World of Warcraft, and for good reason. The storyline in this expansion is centered around the coveted resource known as Azerite, which began bleeding into the world after Legion. As a result, the Alliance’s heroes embark on a journey to the seafaring nation of Kul Tiras to reclaim the precious resource. The game’s storyline is reminiscent of the first Fable Online and Blizzard’s second attempt at a fantasy Great Britain.
For newcomers, the Endgame is a welcome addition to the game’s leveling system. While the game has always been designed for top-end players, the new content has made the journey to the level cap feel more streamlined than ever. For those who played World of Warcraft in its Classic incarnation, the leveling experience felt epic. Blizzard has taken every step possible to make the journey from 1-60 as efficient as possible.
Sargeras is a villain in World of Warcraft
The story of Sargeras is as intriguing as the game itself. The titan once led the Titans to the “Great ordering of the cosmos,” but as time passed, his spirit began to wane. He was unable to understand pure evil, and was thus summoned to defeat the demons of the Twisting Nether and imprison the corrupted worlds. While performing this task for millennia, Sargeras began to grow increasingly depressed and lost his vision of the cosmos.
The Burning Legion, a group of demons in the World of Warcraft universe, was led by the fallen titan Sargeras. The Burning Legion, is an organization that aims to wipe out the Titans and their races. The Burning Legion is comprised of several subgroups, with most of them classified as demons. Man’ari Eredar, the leader of the Legion, were once a noble race that had been corrupted by Sargeras and are now the villains of the Burning Legion.
Blizzard doesn’t listen to players
If you believe that World of Warcraft is dead, you’re not alone. In fact, I’ve had this same thought myself. The death tax removed the fun in situations other than PvP, and I felt like it was a cheap way to make money. Blizzard should listen to player feedback and implement changes where they make sense. However, that seems to be far from happening, and I’m not convinced that Blizzard will take feedback seriously.
Asmongold, a popular YouTuber, is frustrated with the state of World of Warcraft. He says that the game has become too easy to play, and that LFR have taken over world content. This, in turn, has led to the game becoming a “simplified” game. Moreover, he believes that World of Warcraft is dying because Blizzard doesn’t listen to players.