In fighting games, what are plus frames and minus frames? Plus on block refers to how fast you can act in relation to your opponent when an attack connects. For example, an attacker with +2 on block can act two frames faster than an opponent with a minus on block. If your opponent is about to make an attack, it is a good idea to strike before he/she has the chance to do so.
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On-hit effects trigger whenever you strike with an auto-attack
In fighting games, on-hit effects are passive or triggered effect that boost your damage whenever you strike with an auto-attack. On-hit effects can come in the form of champion abilities, item passives, or even runes. Some champions have multiple types of on-hit effects, and some even proc twice per auto-attack. These effects trigger every time your champion strikes, whether they’re basic attacks or auto-attacks.
Overheads are long, obvious startup frames
In fighting games, the startup frames are referred to as overheads. Overheads are attacks that hit high without a character being airborne. They also have a long start-up time, giving the defender plenty of time to react. Standing overheads are a powerful mix-up, and can even be converted into full combos. Generally, overheads are slow-moving attacks that take a longer time to reach their target than their low-move counterparts.
Cancel advantage
Cancelling is short for interrupting animation and starting another one. You have probably done cancels many times without even realizing it. The advantage of cancelling is that it is a very powerful move, as it gives you an edge over your opponent and can make gaps and combos useless. Here are some examples of cancelling moves. You can cancel supergirl B12breath’s strings into an iceball. This move has a six frame gap, which can be avoided by performing a poke or MB B3.
Meaty is a preemptive strike against an opponent who is about to attack
Meaty is a term that describes a preemptive strike that overlaps your opponent’s hitbox to severely limit their options and stop them in their tracks. It is also a common term used for hitting your opponent at the end of the active portion of a move. This type of attack is safe on block and can be used to stuff wakeup attacks and long-range low attacks.
Meaty is punishable
In fighting games, meaty is punishable by the opponent. It occurs when you wake up your opponent, then hit him on the first frame of his next active frame. A meaty attack is an excellent way to get a huge damage combo and knock down your opponent. Nickopz, a MK expert, explains the mechanics behind meaty attacks and why they’re so effective. Read on to learn how to stop being punished by meaty!
DPs are your most effective counter in fighting games
DPs are your most effective counters in fighting games, as they do heavy damage, can cancel into supers, and can end a battle quickly. However, you must be careful when using them, as they can get blocked, whiffed, or even dropped combos. Here are some tips to use DPs to your advantage. If you use them correctly, they can turn a game around in your favor.
Ratio system
If you have been playing Marvel vs. Capcom 2 (MvC2), you have probably noticed the same eight or ten characters that dominate top-eight teams. To encourage a more diverse roster, Justin Wong proposed a ratio system. Depending on the character’s score, the player may give each of his characters one or two points. Alternatively, players may give all characters the same amount of points, making it more difficult for them to reach the top.