Despite having a relatively low starting level, the draenei have a great starting area to explore. The main center is the Azure Watch, which has an innkeeper, mailbox, and a number of trainers. There are trainers for every draenei class, including miner, herbalist, and hunter. There is also a hunter trainer, who sends quests to you to gather meat from Moongraze stags roaming around the area. These stags die as elegantly as they live.
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Hellfire Peninsula
If you’re new to World of Warcraft, you might be wondering what the heck the Hellfire Peninsula is. Originally called the Tanaan Jungle, it’s a pivotal area in Outland, home to the Dark Portal and two past cities. The Hellfire Peninsula is also much larger than classic WoW areas, which is probably a good thing if you’re planning on flying around on your mount.
The Hellfire Peninsula is the introductory zone in World of Warcraft’s first expansion, which added questing zones and increased the level cap. This expansion also reset the player’s progress, so you’ll have to do all the quests again if you want to continue playing the game. Fortunately, most quests will give you at least three gold pieces. This means that it will be easy to level up quickly.
Terokkar Forest
In World of Warcraft, the Draenei are a new race with a new history. For centuries, the Draenei have been plagued by the evil Burning Legion. After crash landing on Azeroth, they seek aid from the Alliance. They also have a new crafting profession: Jewel-crafting. This new profession will enable you to craft gems for high level armor and jewels.
The Terokkar Forest zone in Outland is home to a multi-winged instance, Auchindoun. The entire area is divided into four separate 5-man dungeons. Players must capture all 5 towers in the center to gain the buff. In addition to gaining 5% more experience and damage from kills, factions that control all five towers also gain the ability to obtain Spirit Shards from bosses in Auchindon, the 4 dungeon hub.
In addition to the dungeons, the draenei also have new areas to explore. The new zone, Terokkar Forest, has silvery forests and the Dark Crystal-inspired Arakkoa. Additionally, the new zone contains the first neutral city in the game, Shattrath, which has portals to Alliance and Horde cities. Once you are ready for an adventure, you can head north to explore the area.
Azuremyst Isle
If you’re a new World of Warcraft draenei, you’ve probably wondered how to get to the Azuremyst Isle and begin your journey as a draenei. This starting area is difficult to reach unless you’re in a ship from Rut’theran Village or Teldrassil. The area features several major conflicts, local satyrs, and blood elves known as Sunhawks. There’s also a lot of questing to be done here.
The Azuremyst Isle has a large range of quests, ranging from early level 1 quests in Ammen Vale to more complex and rewarding ones in the main isle. Many players find the quests interesting, and the draenei starting area is generally more interesting than the pre-Burning Crusade quests. A notable quest chain is The Prophecy of Akida, which is given by a furbolg from Stillpine Hold.
Netherstorm
In World of Warcraft, the starting area for the Draenei is Netherstorm. The Draenei are a race of warriors, paladins, mages, and priests. They can play any class, but can specialize in one or more of those professions. Draenei also have the advantage of having a healing spell, the Gift of Naaru, and they can also use their skills to heal survivors.
The Netherstorm is home to several draenei ruins. To the northwest of Area 52 are the Ruins of Enkaat, which are home to restless spirits of fallen draenei. Located to the north of these ruins are the Arklon Ruins, which are home to demons from the Burning Legion. The Ruins of Farahlon are filled with powerful demons.
The Netherstorm is home to two factions, the Consortium and the Protectorate. Both factions live in this region, and you can find many ethereal ruins throughout the area. You can even find goblin ruins on a few areas, including a sign post and bridge. The Goblins also have a stake in Netherstorm, and have overrun two principal bases, the Arklon Ruins and the Farahlon Ruins. Interestingly enough, there are three dungeons in the Netherstorm, one of them for each faction, and you will need to be level 70 to get to the Twisting Nether dungeon.