To maximize the healing capabilities of your World of Warcraft monk, you need to know how to maximize the power of your abilities. There are four key healing spells that you must know: Faeline Stomp, Touch of Death, Expel Harm, and Kyrian. Here’s how to maximize your use of these spells. If you’re a Mistweaver Monk, you can use Weapons of Order as a set-and-forget ability to increase your healing throughput.
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Faeline Stomp
The Faeline Stomp is a fun ability for your world of warcraft monk, which can be compared to Chi Burst, but with a few important differences. Instead of sending a fluttering, colourful tree into the air, it actually damages enemies within its reach. It also applies an effect called the Essence Font, which heals both allies and enemies and applies a HoT. However, the downside is that it does not work on hovering mobs, so it’s best to be careful and stick to the necro role.
The Faeline Stomp increases healing from other sources, including potions, abilities, and skills. The Brewmaster is a strong choice for this role because it increases your healing by 5%. Mistweaver, on the other hand, can cast Breath of Mists, which reduces the cooldown of your brews and heals the affected area. Windwalker is more useful because it can remove an enemy’s Chi and Energy spheres, while Brewmaster grants the buff to the current target.
Soulshape
In the Fallen Order, the Monk’s ability “Soulshape” has a low cooldown and requires almost no player interaction. It’s a’mana-hungry’ ability that is most effective when combined with melee combat, but that’s not always the case. Rather, it works in a similar way to a normal healer, with a very short cooldown. As with any other healer ability, this one is effective only with other melee classes and in tight situations.
Soulshape is a temporary ability that gives you increased movement speed and healing. The effect lasts for a short amount of time in the world, but you can reactivate it to travel a short distance forward. Soulshape lasts for a short period of time, but lasts forever in rest areas. It’s also good for raiding, as the effects of Soulshape are great.
Touch of Death
Fleshcraft is a healer’s signature spell. Casting it will form a shield of flesh and bone which absorbs 20% of your maximum health over a 2-minute cooldown. When cast near a corpse, it will increase to 50%. Fleshcraft is particularly effective against bosses and boss mobs, but it also has a high CD, requires no mana, and has a strong soulbind.
This damage-dealing spell can be used to kill enemies with less than 10% health. This damage-over-time effect can kill opponents instantly – but it has a cooldown! If you don’t have enough time to recharge, you can cast Touch of Death once a day to cleanse yourself of remaining Stagger damage. While you’re at it, be sure to cast it before your next raid.
Expel Harm
When using the Monk healing skill, it’s important to keep two things in mind. Expel Harm is very short-ranged, but it can heal up to ten people per cast. You’ll also want to remember that the heal is on a GCD. Using both of these abilities at once can make your monk unkillable at 85. Both of these are good options if you’re looking for a combo.
The first is the ability to convert the damage done by mobs into healing. A monk can stack this ability twice, which can be useful if you’re dealing with light damage. If you’re looking for more healing, however, you’ll have to spend more time using your other talents. You might be better off focusing on one skill at a time. A great example is the Mistweaver.
Life Cocoon
If you’re a monk, you may be wondering how to make the most of your healing spells. Life Cocoon is a single-target heal that places a shield of Chi energy around the target, which will absorb x damage and increase your periodic healing by 50% for 12 seconds. This spell also has a short cooldown, but it is not a global heal, so make sure to time your castings well to maximize its effectiveness.
Life Cocoon is a single-target cooldown ability that helps heal the monk by absorbing heavy damage. It can be cast while channeling Soothing Mist, which will increase the strength of all HoTs that are applied to the target. You can also follow it up with Enveloping Mist, which is a powerful personal defensive that can heal groups back up to full health.