World of Warcraft Patch 1.12 – Bandages

The newest World of Warcraft patch is here! This patch fixes a variety of bugs, including one that affects bandages. You’ll also discover new quests and raid bosses, as well as changes to the Eastern Plaguelands and Silithus. Here’s a look at some of the biggest changes. If you’re ready to update your character, check out the patch notes below! You’ll be glad you did!

Fixed bug with bandages

World of Warcraft patch 1.12 contains a number of fixes, including the ability to sell conjured items and a bug with bandages. The new patch also fixes an area and damage increase problem for defiled creatures. A new mount for Obsidians, the Obsidian Worldbreaker, is now available immediately after achieving the Memories of Fel, Frost, and Fire achievement. Also, the Artisan First Aid questgiver will now teach players the recipe for bandages. The sell price has been reduced for bandages, and the ‘Expert First Aid’ book has been moved to a more appropriate vendor for the Horde. Other changes include the addition of spider sausage to cooking trainers, and fixes to Alchemists’ Stone effects and the Gnomish Death Ray ingredients.

Bandages will no longer be thrown when the player is not equipped with them. This was a bug that caused random weapons to be thrown at the player, and it was also an issue with Raiders. However, the developers intend to keep it this way. World of Warcraft developers named the bug after the ‘Blood Plague’ – a virtual pandemic that swept the world in 2005, but spun out of control in the developers’ efforts to contain it.

Changes to raid bosses

The latest World of Warcraft patch has brought a number of changes to raid bosses. These include disabled world buffs, increased boss health, and removal of debuff limits. Some of the most significant changes, however, affect the most difficult raid bosses. The following is a look at some of the most important changes made to raid bosses in patch 1.12.

Season of Mastery – This patch will bring a number of changes for Classic Era realms, including faster leveling and disabled world buffs. The new raid boss mechanics will be more difficult, allowing players to focus on DPS instead of PvP. Season of Mastery will also add more challenges to raid bosses. Several changes will make them more challenging and more difficult to defeat.

New changes to classic raid zones – Many new raid bosses are now immune to fire damage, making them more challenging to kill. While classic wow bosses were easier to kill, players weren’t rushing to finish them before the new patch came out. Many players were still camping world bosses in early patches and running Upper Blackrock Spire for gear. This new patch will help combat this issue.

Changes to quests

Among the changes to quests in patch 1.12 are the new level requirements for Stranglethorn Vale. The new level requirements for Stranglethorn Vale quests have increased the difficulty of many existing quests. In addition, quests in Green Hills of Stranglethorn and Big Game Hunter now reward different items, and they’ve been changed to add new quests. Desolace and Kodo Caravan now have two new quests each, and the number of centaurs required for the Barrens Counterattack! quest was decreased to 20.

The new rewards from ZulGurub quests will grant you an extra 5% experience to your honor bar. Additionally, you’ll be rewarded with a small amount of reputation for winning battlegrounds. Another important change is the addition of the “Druid Cat Form” quest, which can be started from level 20 from Dendrite Starblaze in Moonglade. Furthermore, you’ll be able to use the Moonfury talent, which increases the damage of arcane and nature spells by 10% after the calculation of +damage of items. Moonkin also lets you cast all Balance spells except healing spells, and gives you a buff that increases your spell damage and critical hit rate by 3%.

Changes to PvP in Silithus and Eastern Plaguelands

Players with Linking Stance will no longer be able to link loot that does not exist. Instead, they will receive an error message. The new version of this skill will also last longer. The shield slam no longer removes the target’s buffs. Players with linked combat groups will no longer experience disconnections when switching between instances. The player name is no longer magnified during combat when the enemy’s soul is broken. Players can also no longer lose loot if they die in an instance. Finally, the stacking issue with outdated ATI video card drivers is fixed.

In addition, World PvP will be open in the Eastern Plaguelands and Silithus. While this change will be a good thing for high-level players, it will also increase the overall amount of ganking. Until Battlegrounds, ganking wasn’t worth it. Now, with world PvP, it’s simply not worth the time.

By kevin

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