The new World of Warcraft server merge is a massive FCM operation, but players on low-population servers will find themselves merged with people on other realms. There is no way to keep your Guilds or other items across realms in the process. There are other benefits to server mergers, however. Players can expect to get more active games and greater engagement from fans, both of which are great for monetization.
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Players on low-population servers will be combined with other players on other realms
The process for combining players on low-population servers is underway. During scheduled maintenance, Blizzard will link realms below a certain population threshold with other regions. This means that players on these servers will no longer be able to log into their realms. If this happens, their characters will be forcibly migrated. If this process doesn’t go as planned, players will be notified.
The process for connecting players from other realms will be implemented over the next two to three months. These changes will occur during scheduled maintenance downtimes, and players should receive an alert in advance. While the process of merging players may cause some disruption, Blizzard is working on the technology to make cross-realm raiding easier for all players. It is unclear how many realms will be affected and how the company will determine when they are low-population.
While players on low-population servers may experience a drop in frame rate, they will benefit from combining with other players on other realms. Low-population servers also help those with low frames, as there are fewer players to render. Meanwhile, more-populated realms will bring more competition and higher frame rates. This process is expected to be implemented after patch 5.4.
Guilds won’t carry over in server merges
Upon joining a World of Warcraft server, you will be able to transfer your existing guild, but this does not mean that your reputation will carry over. While your guild will have a new name, your reputation, level, perks, achievements, and all other aspects of your guild will be lost. In addition, if you’re planning on joining a new guild, you must make sure that you’re not going to leave your current guild.
To prevent conflicts during server merges, make sure that you don’t force your friends to join your guild. This could potentially strain your relationship. Instead, join a guild or group that shares your goals or interests. This way, you won’t have to deal with other players. Moreover, if you’ve got friends in the game, you can invite them to join you.
It’s a mass FCM operation
During the next server maintenance, all servers in each region will merge into one, creating a new World of Warcraft server. Players currently have three character slots. But they can expand their slots to seven using Character Slot Expansion Tickets. Assuming the merge goes smoothly, players with the required character slots will retain an even number of slots. The merging of World of Warcraft servers may be beneficial to players in several ways.
This server merger operation is Blizzard’s way of addressing the population decline on lower-population servers. This mass merger operation will help populate public areas so that players can group with people of other realms. Because World of Warcraft is a multiplayer game, players from any realm can now play together and play content as efficiently as others. And since these players come from all over the world, there will be fewer queue times than previously.
It’s an ideal time for Blizzard to tidy up the game
As World of Warcraft’s subscription numbers continue to grow, Blizzard has announced plans to merge servers with low populations into a single realm. These moves are considered a cost-cutting measure by Blizzard, and it’s not clear if the decision will be successful or not. Players may have different opinions on this, but it’s best for the game’s overall experience.
One of the most pressing issues is a lack of consistent content. Blizzard needs to make instanced content more equal across difficulty levels. They should stop making mythic-only dungeons, and make lower-level content rewarding. Random heroics should no longer be a relic. The game should also allow smaller group sizes – instead of five-player raids – as well as solo instances.
It’s important for Blizzard to consider the type of game that WoW has become. It can’t cater to people who only play raids from a lobby, but it’s impossible to ignore a large portion of the game’s population outside of a patch. A server that has a large population may not have enough capacity to accommodate everyone, which means players need to log in early.